
Selina: Mind at Large
Selina: Mind at Large is an immersive VR adventure available on the Meta Store for Meta Quest 2, Quest 3, and Quest 3s. In this reel, I showcase my work on the game's music, sound design, ambient sound, voice-over recordings, and full audio implementation using Fmod and Unity.
Every sound in Selina is crafted to enhance the player's journey, blending dynamic audio interactions with a rich, atmospheric score.
Here you find a series of photos from the recording sessions, capturing key moments like voice-over work and live recordings with violin, cello, trumpet, and hang drums. These sessions reflect my ability to coordinate and direct musicians, ensuring high-quality and emotionally resonant performances.
Finally, I’ve included screenshots of my FMOD setup and C# code integration within Unity. These demonstrate my work on implementing dynamic audio systems, adaptive music, and interactive sound design to create a fluid, engaging in-game experience.
Casual Games & iGaming
A collection of original sound effects, interactive audio, and music composed for casual mobile games and iGaming. These pieces were designed to enhance gameplay, create immersive experiences, and align with the signature playful and engaging style of the projects.
Sliding Hero
Sliding Hero is a dark and mysterious metroidvania puzzle game.
For the soundtrack, I blended classical influences with Italian and baroque colors to create a unique and immersive sound. The music is tense, elegant, and shadowy—supporting the game's unsettling charm and puzzling depth.
Space Sprout
Space Sprout is a whimsical space adventure full of cozy vibes, quirky humor, and intergalactic charm. I composed the main theme and trailer music, blending dreamy sci-fi textures with playful melodies and a touch of madness. The result is a sound that feels both out-of-this-world and heartwarming—perfectly matching the game’s cozy-crazy tone.
Echoes of Mora
Echoes of Mora is a VR adventure that immerses players in a haunting and mysterious world. For the soundtrack, I combined dark, cinematic textures with traditional Italian instruments to create a unique sonic identity—rooted in folklore yet shaped by modern storytelling. The result is an eerie and evocative soundscape that enhances the game's immersive, otherworldly experience.